// The problem

A client from Poland had 53 designed cards and the rules of their own card game. They wanted an online two-player game that runs on phones and in the browser, with ranked matches and tournaments, and where cheating is not possible.

// The solution

We built the whole game: a Flutter app for iOS, Android and web, a .NET server and a website with an admin area. The server decides every move. It sends each player only what they are allowed to see, so the opponent's hand never reaches their device. The game runs on two servers with automatic database failover, and new versions ship without downtime.

// Results
  • Live on the App Store, Google Play and in the browser since September 2026
  • Casual and ranked 1-on-1 matches, tournaments and practice against the computer
  • The opponent's cards are never sent to the app, so a modified app cannot cheat
  • Over 1,900 automated tests, two servers and zero-downtime releases
// Key metrics
From start of development to the App Store
After 6 weeks
Languages in the app
After 6
// Technologies
Flutter.NETPostgreSQLRedisWebSocketsOpenTelemetry
// CTA

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